None of the widgets or buttons actually do anything right now but, for example, we hope to have those two "00" change when the user changes the volume. So 100 would be the max and 0 would be the least and OK would take you back to the main menu. As you can see the seekbar also defaults on 30 but that really doesn't matter right now. There are also a few problems like the seekbar is off center (Although, that may be only when you render it in IntelliJ) and we also don't know how to scale everything when you flip the device but we may just make it so that the game is always positioned horizontally.
Finn Edit: Tonight I worked on coding the seekbars. I was able to fully test everything, as I setup a second workspace so that I could debug with my Nexus 7. So far, after a very long and intensive coding session, I've gotten the SFX seek bar to correctly load data. Now, whenever you stop the app and restart it, it will remember your SFX setting! I also have coded the text to the right of the volume seekbar, so that it will now correctly store a number (the number of the percentage of the seekbar). I've attached an image to show this. Also, I plan to do the Music seekbar tomorrow. Since we now have a base for saving and loading preferences, we are now able to store any type of data, so finishing the settings and other features of the menu will be easy! As for the top with the app name, this is enabled via debug simply because I haven't bothered to change the theme (it is removed from the collaborative project!).
I am still considering re-working with GitHub. However, due to the extensive time and problems we ran into while setting up IntelliJ, I'm a bit hesitant to fool around with settings for awhile.
Please keep linking to the API like this. It makes reading the posts very enjoyable, and it will likely prove useful to you later to refer back to. Nice job!
ReplyDelete